A very interesting concept. I was disappointed by the lack of variation in enemies and scenery, and my game soft-locked one run because there was a room with pits blocking the boss room and I had already revoked my pit-dashing perk.
However, the idea of taking away perks as the game continued eventually became difficult and interesting, and the animations, as well as the pixel art, were pretty great.
Definitely an interesting twist of the classic Roguelike formula, in a very well made pixelart style! The music is super immersive even if it's a single track thanks to subtle but incisive changes to the arrangement to highlight different, specific moments of the game (menu, gameplay, boss battle). Animations, VFX and SFX are very satisfying to watch/listen to. Only downside is the low number of different enemies which makes the game feel a bit repetitive once you've dropped 18-20 perks.
← Return to game
Comments
Log in with itch.io to leave a comment.
A very interesting concept. I was disappointed by the lack of variation in enemies and scenery, and my game soft-locked one run because there was a room with pits blocking the boss room and I had already revoked my pit-dashing perk.
However, the idea of taking away perks as the game continued eventually became difficult and interesting, and the animations, as well as the pixel art, were pretty great.
6.5/10
Definitely an interesting twist of the classic Roguelike formula, in a very well made pixelart style! The music is super immersive even if it's a single track thanks to subtle but incisive changes to the arrangement to highlight different, specific moments of the game (menu, gameplay, boss battle).
Animations, VFX and SFX are very satisfying to watch/listen to.
Only downside is the low number of different enemies which makes the game feel a bit repetitive once you've dropped 18-20 perks.
10/7 would playtest again.